D&D players strike back

If you’re still smarting from those disparaging remarks about D&D by the John McCain campaign, take heart: the folks at Hasbro have stepped forward to champion the cause. Take a look at this letter from a Hasbro exec to the McCain staffer who wrote the infamous press release:

Dear Mr. Goldfarb,

I was disappointed to read the disparaging intent of your comments regarding Dungeons & Dragons (D&D) fans, both in your response to New York Times editors, and on the John McCain campaign website.

Dungeons & Dragons is a global game with millions of consumers in the U.S. and abroad. The brand is owned by Wizards of the Coast, a subsidiary of Hasbro, Inc.

For fans, the game is essentially about heroism and therefore it is not surprising to us that thousands of military personnel play and enjoy the game. Hasbro, in turn, supports the U.S. Armed Forces by sending multiple crates of game products, including Dungeons & Dragons, to our soldiers in Iraq and Afghanistan.

Recently a soldier who saw your comments online said, “Wizards of the Coast (the makers of D&D) has sent care packages to the troops on many occasions, providing free gaming supplies in support of our men and women serving the country overseas to help them decompress after hours. McCain’s people should really check their facts before they spout off. Does John McCain have no idea how many GIs play D&D?”

We would very much appreciate you not making any more condescending comments about D&D — as it is a great game enjoyed by millions of people around the world. Thank you.

Sincerely,
Wayne Charness
Senior Vice President
Hasbro, Inc.

Weirdly, this is apparently not the first time that D&D has been used as a political pejorative by Goldfarb; earlier in August he issued a clever apology for his first such offense [note: looking at this apology, I'm unsure if it actually happened or is just a joke that's circulating around the web. If you can confirm one or the other possibility, please comment below!]:

If my comments caused any harm or hurt to the hard working Americans who play Dungeons & Dragons, I apologize. This campaign is committed to increasing the strength, constitution, dexterity, intelligence, wisdom, and charisma scores of every American.

OK, that’s pretty amusing, and lends credence to my suspicions that Goldfarb is a D&Der (or a bitter ex-D&Der). I mean, he even listed the stats out in their correct order.

And lastly, faithful reader (yes, I seem to have one or two of them) Raymond points out a very nice photoshop job of McCain reaching out to the gamers his words have so deeply wounded:

mccain

(If McCain thinks the Iraq War debate has been brutal, he’d be well advised to steer clear of the D&D edition wars.)

So at any rate, this is all just a lot of silliness, although I’ve seen more than a few gamers online taking the D&D jab a little too seriously. McCain, let us put this regrettable incident behind us. And yes, I admit that I am probably shallow enough to vote for whichever candidate first poses with a D&D Player’s Handbook.

Alienating the RPG voting bloc!

I’m back from Gencon—pictures and details in a future post. But this morning I’m just trying to wrap my brain around this quote from a recent John McCain press release:

It may be typical of the pro-Obama Dungeons & Dragons crowd to disparage a fellow countryman’s memory of war from the comfort of mom’s basement, but most Americans have the humility and gratitude to respect and learn from the memories of men who suffered on behalf of others.

On the contrary, I thought you couldn’t spend all those years playing Dungeons & Dragons and not learn a little something about courage! Maybe an enterprising DM should volunteer to run McCain and his staff through the Tomb of Horrors?

And is it wrong of me to secretly hope that “Dungeons & Dragons crowd” will become a frequently-used political pejorative this election season like “flip-flopper” or “limousine liberal”? No publicity is bad publicity. Seriously though, unless McCain is secretly nursing a grudge against a DM that killed off his 12th-level rogue years ago, I don’t really see why one would use that phrase as an intended political insult, or what it’s even supposed to mean.

Off to Gencon…

See you in Indy!

> There is a zorkmid here.

How’s this for a blast from the past: while cleaning house the other day, I came across a little piece of gaming history:

It’s a zorkmid, which as everybody knows is the currency of the Zork text adventure games. If you’ve never seen one yourself, it’s an actual metal coin, quite hefty and very atmospheric. This particular zorkmid was packaged with the Zork Trilogy box. This was Back In The Day when they actually packaged cool stuff along with your game—and Infocom was the king of cool game packaging.

This zorkmid is one of my prized possessions, and I can’t tell you how happy I was to find it again. I’d lost track of it, and assumed it got lost during a move several years ago. (Poking around the web, I see that I’m not the only one nostalgic for zorkmids: here’s an apparently abandoned project to mint zorkmids.)

When a game session goes well

There’s nothing quite so fun as a game session that goes well. (Well, there probably are a few other things that are that fun. But just a few.)

Last night I ran a D&D 3.5 game that was… just a great deal of fun. Gaming over the last year has been a tad lackluster for various reasons, but sessions like last night’s remind why I love this hobby so much. A few observations from the game:

  • I love playing with newbies. A couple of the people in last night’s game group were totally new to D&D. I love being there when the game finally “clicks” for them. Almost invariably, about an hour into the game, there’s a flash of excitement and understanding on their face and they ask: “You mean… my character can do anything I want in this game?” Last night, that moment came as the party explored an old warehouse, came to a closed door behind which they knew enemies were lurking, and realized… hey, we don’t have to charge through that door—we don’t even have to fight these enemies at all if we don’t want to. A simple scene, but inspiring!

  • I’m never going to tire of D&D. That’s not entirely true; every couple of years I get overdosed on D&D and need to take some time off to play other games instead. But I always come back. At the end of the day, I’ll never say no to a good old-fashioned game of fantasy adventurers, sinister villains, and noble quests. Other great games come and go, but nothing does “kill the bad guys and take their stuff” like D&D.
  • I love gaming. This is probably an obvious point, but I had an epiphany this weekend: I love gaming just as much as I did when I was younger, but these days my reasons for loving gaming are quite a bit different. As one of the players last night commented during the game: “You know, for me, D&D is really all about eating unhealthy snacks and laughing with friends.” When I was a kid, I played RPGs with my friends because we loved the games; the social interaction with my friends was just a side benefit. Today, I play RPGs with friends almost entirely because of the social interaction: few other activities let me laugh and connect with them in quite the same way. There were times during the game last night that the entire table was paralyzed with laughter at somebody’s witty one-liner. It really doesn’t get much better than that.

As with any social activity, not every game is a transformative and joyous experience, as any gamer will tell you. But when they do go well, they leave me glowing for days. And now I couldn’t possibly be in better spirits for my trip to Gencon later this week!