Looks like the game is up for the short-lived Gen Con Southern California convention. That’s too bad–I hate to see California, land of my birth, deprived of such a cool geek event. Fortunately, from Peter Adkison’s letter, it seems that the Indianapolis Gen Con is still thriving. (Hat tip: Matt Forbeck.)
Calling the Exterminator
January 28, 2007 at 9:08 pm (Miniatures, Science Fiction, Wargames)
As you can see, I’m still learning the ropes. But here’s a front and back picture of Battletech miniature painting attempt #2, an Exterminator:
The lighting in the photos is not the greatest; in real life, there’s a slightly more prominent metallic sheen, and there’s some dark-brown undercarriage coloring visible. (You’ll just have to take my word for it.) I like this paint job a bit better than my previous effort, and I learned a few more things about miniature painting in the process.
As for the Exterminator itself, I’ve always thought its oddly bulky torso and shambling gait looked kinda cool. Reading around on the web revealed that it’s usually painted a shiny silver; the body here is silver in color, but I wanted its sparkly shine to be peeking out from beneath a heavy layer of battlefield smoke and grime.
Next up for painting is, I think, a Zeus, another iconic Battlemech. I think I’ll go with some brighter and cleaner colors this time; both the Dragon and the Exterminator are pretty grungy and washed-out looking, and I’m ready for a change of pace. Practice makes perfect, or so they say….
Free strategy games from the dark depths of the 80s
January 27, 2007 at 8:00 am (Board Games, Retro Gaming, Strategy, Wargames)
Ever heard of Dwarfstar Games? I hadn’t either, but it turns out they released eight rather quirky little strategy games in the early 1980s, all most of which are now available for free download. Most of them look like fairly short and straightforward strategy games, with an obvious wargame influence–the hexgrid maps and cardboard chits are a dead giveaway.
Downloading digital scans of the game maps and playing pieces isn’t quite as cool as actually owning the physical thing, of course, but for $10 or so at your local copy shop, you could probably recreate a fashionably old-school physical copy of the games. Might be a fun change of pace from all those new-fangled, high-production-quality games you kids are playing these days.
(More info and reviews of each game are available here. Spotted at Game It Yourself, which lists many, many other freely downloadable games.)
Tales of Gen Con
January 26, 2007 at 6:47 pm (Culture, History)
Here’s something interesting: a site devoted to the history of Gen Con, with a focus on personal stories from people who’ve attended during its 40-year history. It’s a cool idea. But how long must we wait before we get the sorts of stories we all really want to hear: the horror stories! It wouldn’t be a game convention if, in addition to all the fun stuff, you didn’t also have uncomfortably close encounters with guys dressed like Sailor Moon, or participate in roleplaying games with players whose grasp of the distinction between “player” and “character” is tenuous at best.
OK, I kid–actually, this little hobby could probably stand to focus a bit more on the many fun aspects of game conventions and a little less on the occasional scary parts. Either way, check out the Gen Con History site, and contribute a story of your own, if you’ve got one!
ASL + SFB = the apocalypse is imminent
January 26, 2007 at 5:30 pm (Science Fiction, Wargames)
Time to set the Doomsday Clock ahead another minute: the company behind Star Fleet Battles is hard at work on Star Fleet Assault, a ground combat game set in the Star Fleet universe. As I speak, the 400-page Star Fleet Battles rulebook and several Advanced Squad Leader tomes are weighing down a bookshelf in the living room, and I’ll admit I’ve fantasized once or twice about what sort of unholy hybrid abomination might result from combining the two into one Game to End All Games. When Star Fleet Assault comes out, I may finally have my answer.
In all seriousness: this sounds like a very cool game, at least from the preliminary description. The basic gameplay sounds less complex than that of ASL, although who knows what it’ll look like when all the optional rules have been added in. I’m particularly interested to see what sorts of ground combat vehicles exist in the Star Fleet Battles universe–that’s an aspect of Star Trek that’s hardly ever been touched upon.
Remembering Gettysburg! (the game, that is)
January 22, 2007 at 11:30 pm (Computer Games, Strategy, Wargames)
Last week I had the opportunity to attend a lecture by Jeff Shaara, author of several excellent Civil War (and other) novels. My interest in the American Civil War thus stirred up, I resolved to do something to capitalize on said interest. I’m not really into the Civil War re-enactment thing, and the movie Gettysburg, while an excellent film, seemed a bit too long and melodramatic at the time.
The solution? I dug through my computer desk drawer and found my old copy of Sid Meier’s Gettysburg!, a fine strategy game if ever there was one. I was a bit startled to learn that it’s nearly a decade old; and I was even more pleasantly surprised to find that it’s just as fun to play now as it was ten years ago. Meier is best (and justly) known for the Civilization series; but I happen to think that his game-design genius is just as evident in some of his lesser-known titles–games like Covert Action (if you remember that one, I salute you) and Gettysburg.
If ever there were a game that desperately needed to be remade today (with updated graphics and an improved interface, perhaps), it’s Gettysburg. The Civil War is generally only touched on by games that are set firmly in the hardcore-wargame genre; but Meier’s Gettysburg (and its follow-up Antietam) are so fun and simple to learn that anyone can be replaying the battle within fifteen minutes of installing it, even if you’ve never touched a wargame in your life. You don’t need to worry about memorizing your units’ attack ratings, tracking their remaining movement points, or dragging game pieces with obscure military symbols around a hex grid; Meier’s game is all about fast manuvers and outflanking the enemy before he does the same to you.
The game engine was even used, I believe, by BreakAway Games to create one or two Napoleonic battle games. Back when I was addicted to Gettysburg, I would’ve killed for a “Great Battles of the Civil War” collection using the same game engine. But alas; the Civil War has once again largely disappeared from the gaming scene. Matrix Games has recently released Forge of Freedom, but I think that’s about it as far as notable Civil War games go. (If you know otherwise, please let me know.)
It’s not easy to find a fresh copy of Gettysburg these days–your best bet is to pick up a used copy of the Civil War Collection–but if you should come across a copy and have even the slightest interest in strategy gaming, I highly recommend it.
Burning crusade… of nerds
January 17, 2007 at 11:01 am (Culture, MMORPG)
Where were you at midnight on Monday night? If your answer is anything other than “standing outside the local Gamestop in freezing-cold weather waiting to pick up a copy of the World of Warcraft expansion,” you’re a better person than I. Behold:
The lucky few at the front of the line. You can’t see him very clearly, but the guy in the bottom left is, indeed, dressed like a Warcraft character:
From my vantage point, way toward the back of the line. Who knew that this mid-sized midwestern town was home to so many WoW fanatics?

Victory at last! My copy of The Burning Crusade in hand, I drive home to fire it up and create a hot female blood elf character.

The experience of standing in line in the snow did not quite match up to Gamestop’s enthusiastic description of the event as a “release party.” I, at least, spent more time shivering in the cold and questioning my own sanity than I did actually partying. Nevertheless, I had a good time; it was fun interacting a bit with some fellow nerds in a social environment where conversation filler consists of questions like “So, is your druid spec’ed out as a feral druid, or as a healer?” rather than “So, mighty crazy weather we’ve been having lately!”
Violence and bloodshed and videogames, oh my
January 14, 2007 at 12:00 pm (Culture, Personal Musings, Video Games)
Good and thorough thoughts on video games and real-life violence over at the Empires of Steel developer’s diary. (A week or two ago, I was privileged to discuss this very topic with Mr. EoS Developer over a cup of coffee.) He’s tracked down some statistics about murder and other violent crime rates since Doom and its ilk kicked off the “violent video game” genre–go check it out. As they say, it’s hard to argue with the facts.
Video game violence and its relationship to real-world violence is a topic I feel strongly about, but I’ve resisted the urge to get on the soapbox here about it. This is a topic where I genuinely feel that people on both sides of the argument have something worthwhile to say–the relationship between game violence and real-life violence is correlative at best, but on the other hand there really is some disturbingly anti-social behavior depicted in games and I find it hard to believe that doesn’t affect our cultural soul, if not our crime rates.
But for over a decade now, the entire debate has been mired in the increasingly ridiculous debate over whether games “cause” real-life violence. Until we can get past this overly-simple idea, we’ll never have a meaningful discussion about the questions we should be asking, and which have a hope of leading to productive answers.
Why does gaming culture purchase and sometimes even celebrate games with extreme violence and anti-social content? Why does the gaming media often promote and review ultra-violent games without asking serious questions about their social value? What can the game community do to draw more attention to the many, many non-disturbingly-violent games out there? Can, and should, the game industry/community encourage developers to consider the social value of their games before making them? If gamers are willing to buy ultra-violent games, does mean that it’s morally acceptable to make those games, since developers are just meeting market demand? If parents are seemingly failing to perform due diligance when it comes to the violent video games their kids are playing, is it reasonable to ask the government to intervene? If violent video games do not cause crime, do they have any other negative societal impact?
Those are questions I’d like to see asked. But in the public/political sphere, at least, everybody seems to be content to have the same old “Video games turn your kids into killers!” “No they don’t!” “Yes they do!” argument. Wake me up in twenty years, when video games are either illegal, or we’ve progressed past this pointless bickering.
Pay it forward
January 13, 2007 at 2:49 pm (Computer Games, MMORPG, Personal Musings)
Things were looking grim for my undead warlock in World of Warcraft. I was out of spell components and thus could not summon the familiar upon whom I depended for protection. I was far, far away from the nearest friendly Horde outpost, and had inadvertently stumbled upon an enemy Alliance encampment. In the course of escaping from it, I was spotted by guards and flagged as “player vs. player”–which meant that any Alliance player who spotted me (and deep in Alliance territory as I was, there were plenty of them roaming around) could attack and kill me.
I was not pleased.
I began to travel back in the direction of “home,” trying my best to stay hidden behind trees and to keep off the main roads. If an Alliance player spotted me out here I was dead meat.
Seconds later, an Alliance player appeared atop the hill in front of me. Many levels higher than me, riding a mount that could outrun me without breaking a sweat, and covered from head to toe in gleaming red battle armor. He saw me, dismounted, and sprinted towards me.
I knew I had a zero chance of survival in a fight. I began to run away, then stopped and turned to face my soon-to-be killer. If I was going to get killed in one blow, at least I would take it like a man, not spend my final undignified moments scrabbling futilely to escape.
The Alliance player approached, stepped into combat range. I waited for it. He moved right up to me.
And gave me a hug.
And then he was gone. I stood for a moment, half-expecting the killing blow to come after all. When it didn’t… I turned and ran for home.
Anonymous Alliance player… thank you. In your honor, I swear I will show mercy to the next Alliance player I catch in similar circumstances.
[Yes, there's a 'hug' command in World of Warcraft.]
